THE PROGRAM IS still A DRAFT.
SPOILER ALERT:
THERE WILL BE EVEN MORE GAMES AND TALKS 😉

saturday

30th january

TIMEZONE CEST

2.00 pm – 2.30 pm – Welcoming and opening ceremony
2.30 pm – 5.30 pm – Game Round #1
9.00 pm – 11.00 pm – Party, Talk, Panels

sunday

31st january

TIMEZONE CEST

10.20 am – 1.30 pm – Game Round #2
3:00 pm – 6.00 pm – Game Round #3
6.00 pm – 8:00 pm – Farewell and Awards Ceremony

the larps

Romantic Entanglement

By Quinn D

  • Duration: 2 hours
  • Players: 8
  • Keywords: Romance, Queer, Speeddating, Women who love women  

The matchmaking company promised a solemate, but something didn’t work out. To make it right, they’ve invited 4 versions of Alice and Jill from different universes for a speed dating event. Hopefully everyone can find their soulmate. Romantic Entanglement is a larp about love, relationships, life paths, choices, and circumstances.

This larp will involve both one-on-one time as well as time to mingle freely. All characters are women who love women, but players of any or no gender are welcome to play. CW: broken relationships, relationship struggles, decisions about adopting children, end of life care of a loved one, death of a loved one, struggles with showing the real you, resurfaced painful emotions, drunk driving, environmental disaster, living in a police state, and sibling struggles.
 

repro

By Nadia Gillitzer

  • Duration: 3 hours
  • Players: 4-6
  • Keywords:  decision-making, relationships, parenting, sci-fi/space, gender and reproduction

Repro is about making the decision to parent in a world where everyone has enough and biology is no barrier. All family structures are expected and accepted. At birth, everyone is implanted with a fertility blocker, and if an individual wishes to become a parent, they go to Reproductive Services, or Repro.

The final step of the process is an in-person retreat at any of the offices throughout the solar system. Counseling and preparation is provided to confirm the decision to become parents, and then the biology of becoming a parent commences. We find our characters on the train ride to such a retreat at one of the Martian offices of Reproductive Services.

Characters include non-partnered people, a monogamous, married couple, and two members of a polyamorous household. The facilitator is a Repro agent and narrator, and also expected to ensure players are having a good time. 

Ma Nishtana: Why is this Night Different? 

By Ben Bisogno

  • Duration: 4 hours
  • Players: 3-5
  • Keywords: Exodus, searching for freedom, Story-game

Ma Nishtana: Why is this Night Different? is a narrative game where players tell their own rendition of the Jewish exodus from Egypt, exploring relationships between the characters and making their own choices to deliver the Hebrew people out of peril.

This is a story for Jews, non-Jews, and the Jew-“ish”. All are welcome around the table. This game distorts the Exodus story. It also reorganizes and excludes certain conventional components of the Seder. As such this experience may be challenging for some. “Lines and veils”, the “x-card”, and an open door policy will be safety tools encouraged to use in this game.

We will take a break every hour. Ma Nishtana is played in a series of scenes, called “Rituals”. At the start of the game everyone selects a character. A designated Ritual Guide (RG) sets the scene and guides a discussion about how it should be staged. All players collaborate to establish the story’s details.  

Content Warnings: Oppression, violence, religious discrimination. This game distorts and takes liberties with the conventional Passover narrative.

SELFconference

By Asya Volodina, Lilia Barladian, Elena Ashmarina

  • Duration: 3 hours
  • Players: 7
  • Keywords: narrative, dramatic, all players play one character  

You know what they say – before death, all life flashes in front of your eyes. In fact, it looks a bit different. According to the regulations, before death, each person is entitled to a conference.

All versions of the person are invited to participate – every single age and every version that have arisen as a result of some fateful decisions. This is a great time to finally meet each other, listen to presentations of different realities, have a drink with other ages, and find out what will be published in the final digest. In this larp, every player should be ready to play a person of a different from their own gender/sex.

The confluence

By Olivia Montoya

  • Duration: 3-4 hours
  • Players: 3-13
  • Keywords: sad immortals, memory, love, loneliness, guilt, difficult decisions.   

Up until very recently, you thought you were a normal person. Then something changed inside you. Something woke up. Now you’re different, stronger, able to do impossible things, know impossible knowledge. You don’t know why, though. All you do know for sure, is that one day shortly after these discoveries, you felt powerfully drawn to somewhere in your world. You traveled there, only to find a window in the fabric of reality. Something felt so, so familiar about this place, about these circumstances. You approached the window, and through it you saw others like you, but could not reach them physically, only through your voice. That is where you stand now, drawn to the confluence of universes. Maybe now you’ll finally have some answers.

The Confluence is an American freeform game where you play lonely gods that have recently regained their memories of what they are. They meet at a confluence of worlds that only occurs once every 100 years. As memories come to the surface, they realize that they have a terrible choice to make. This is a game about memory, love, loneliness, guilt, immortality, and making difficult decisions.

Safety tools to be used: the door is always open, lines and veils, cut and brake.

CW: death/murder, existential horror, relationship problems, character to character antagonism

This game will be played using a combination of Discord, Google Docs, and a shared playing card web app. Participants must be able to remain in a video call and look at websites simultaneously.

The Glimpse

By Karolina Soltys

  • Duration: 3 hours
  • Players: 6
  • Keywords: family, magic realism, bittersweet

It is a modern family drama with some magic realism elements. Players will be divided into two groups of three: representing the same family in two parallel universes. The life paths of the mirror characters have drifted apart due to a tragic accident.

The first act of the game is realistic and has comedy tones. The second act introduces a surreal element: the characters’ computers are updated to a new quantum version of the operating system, which causes temporary malfunctions in video calls and gives the characters a short opportunity to interact with their counterparts in the alternative universe.

The space between us

By Wibora Wildfeuer

  • Duration: 4 hours
  • Players: 5
  • Keywords: science fiction, family drama, discovery, difficult choices

You are the Mangatas, the most glorious family of explorers in the entire Space Fleet.

Your mission: Find a habitable planet. Planet Earth will not last much longer. After 100 years of cryogenic sleep you woke up in this remote part of the universe. Now you have to stand strong as a real family and stay together, if you don’t want to lose your head in the vast void of space. In the meantime you will receive voices from the past and discover your future. And you will have to do what needs to be done.

A Larp inspired by TV series like Lost in Space and The Expanse, in which secrets and twists will follow over and over until the end.

Too Polite

By Ron T. Blechner

  • Duration: 2 hours
  • Players: 4-8
  • Keywords: humor, misunderstandings, Canada

You are all here for a videoconference. You suspect that at least one person has made a wrong call and should not be connected with you. But there is a problem: you are all Canadian, and therefore too polite to mention it. You are quite sure that you are not the intruder. However, you do not know the other participants, so you cannot be 100% sure.

Will you live up to the reputation of Canada, the most friendly and polite country in the world? If you are on the wrong video conference call, will you be able to stay out of sight?

RIbbon Drive

By Avery Alder

  • Duration: 3 hours
  • Players: 3-5
  • Keywords: on the road, soundtrack, future

It is the story of a roadtrip. The protagonists will be you, your travel companions, your plans for the future, freedom. And the music.

Inspired by Everything Is Illuminated, Broken Flowers, Thelma & Louise, Ribbon Drive uses music as a mechanic to tell the story, improvising together, of a journey that is never just between one city and another but also between dreams, hopes and the reality that sometimes can be hard.

There will be obstacles and conflicts, and miles to grind. Always following the music.

After Dark

By Mo Holkar

  • Duration: 2 hours
  • Players: 4-8
  • Keywords: last survivors, memories, search for closeness

In an alternative reality, an “entity” decimated humanity forcing the few survivors to live in darkness and silence, able only to communicate at a distance.

Nothing is known about the “entity” except that it is attracted to light and noise. For this reason you live isolated and in darkness, clinging to memories of past lives.

During the game, participants will communicate by chatting, but connected via webcam. 

Alice is missing

By Spenser Starke

  • Duration: 2-3 hours
  • Players: 3-5
  • Keywords: friendship, disappearance, small-town America, collective storytelling

Alice is Missing tells the story of Alice Briarwood, a high school student in the sleepy Silent Falls, Northern California. Christmas vacations have begun, the snow covers the city, but you can’t find peace, Alice has been missing for three days.

You will play her friends, the only ones who can find her in a world where adults are too often absent.

Alice is Missing is a silent role-play: during the game, you will send each other messages discovering clues on what happened to Alice and on the secrets you would like to keep.

How’s it going?

By Alessandro Giovannucci e Margherita Masetti

  • Duration: 2 hours
  • Players: 2
  • Keywords: grandfather-grandchild relationship, doubts, advice, affection

Come Va? is an emotional and intimate experience that explores the relationship between the elderly and young people and their characteristics. We will then talk about loss and hope, lived experience and choices still to be made, as well as the comparison between different generations, in an alternation of said and heard words.

It is a Larp played entirely by telephone, in which the roles of a grandfather or grandson will be interpreted.

Do you remember what kind of relationship you had with your grandparents when you were young? Did you have a grandmother or grandfather with whom you felt more in tune, or with whom you talked more often? Well: the grandchildren and grandparents who will be interpreted in these phone conversations are very close, their relationship is unique and special, and they have a connection that makes it natural for them to open up to each other.

You can base the characters on the players themselves or, alternatively, on fictional characters.

The Bath house

 By Rei England

  • Duration: 3 hours
  • Players: 4-6
  • Keywords: friendship, self-seeking

A group of old friends meet again to remember and share stories. To see who they have become. It is a game about identity, the power of shared myths and the intimacy of bathing together.

In the intimate sanctuary of the bathtub the barriers and sensations long kept hidden are washed away along with the dirt. At that point, who will they become? Will the gods awaken?
In the central part, players will be asked, by turning off the webcam, to take a bath while they continue playing (for those who do not have a bathtub there are alternative solutions).

It is a surprisingly intimate and addictive game, which allows you to reveal your character and relax.

Julia’s lost treasure

By Tim Devine

  • Duration: 2 hours
  • Players: 2-6
  • Keywords: childhood, objects, memory

This game consists of putting together the life of a person who helped shape yours. As children you were all raised by Julia. You had difficult stories behind you, you were all runaway kids, for one reason or another.

Julia welcomed you. You all lived in and out of Julia’s house at different times in your life and she played a fundamental role in your becoming who you are today.

Then Julia passed away. In this game you will play as adults exploring Julia’s treasures, the objects in her house, while you put them away. Each of them has its own character, which will give us a different look at what her life was like and who Julia really was.

Long Time listener, last time caller

By Jeff Dieterle

  • Duration: 3 hours
  • Players: 4-8
  • Keywords: radio, collective storytelling, end of the world, irony

Long Time Listener, Last Time Caller is a Larp on a radio talk show announcing the end of the world.

Players collaboratively create a cataclysm during the game, and gradually expand it through the creation of shared stories. All punctuated by the musical dedications and the way of doing typical of radio conventions, which will be gradually abandoned in favor of moments of real human connection.

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