29th january


2.00 pm – 2.30 pm – Welcoming and opening ceremony
2.30 pm – 5.30 pm – Game Round #1
9.00 pm – 11.00 pm – Party, Talk, Panels


30th january


10.20 am – 1.30 pm – Game Round #2
3:00 pm – 6.00 pm – Game Round #3
6.00 pm – 8:00 pm – Farewell and Awards Ceremony

the larps

Born this way

By Rei England

  • Duration: 3 hours
  • Players: 4-6
  • Keywords: chosen family, LGBT+ history, acceptance  

A group of young people meet at university and become friends. Each of them knows they are not like most people; each is struggling to accept themselves and be accepted for who they are. As their lives unfold and they grow into themselves, they will be there for each other, through good times and bad. Born This Way is a larp about queer friendships and the importance of chosen family.

The game is intended to explore themes of acceptance, identity, relationships, and expression, and how those things evolve throughout our lives. Play will take place with a series of scenes in different eras as the characters get older.

This game can be run explicitly for LGBT+ players if you wish to create a space for people who have shared experiences. It can also be run with non-LGBT+ players who want to respectfully explore such experiences and learn a little bit about recent history.

Content Warnings
This game is intended to explore the experiences of LGBTQIA+ people, and as such may include life events related to homophobia/transphobia/acephobia.

However these events occur ‘off-screen’ and are entirely within the players’ control throughout and players way choose not to include these events. We will also use safety words and lines/veils so that themes will be removed if a player wishes to exclude these.


By Chaos League

  • Duration: 2 hours
  • Players: 3-5
  • Keywords: remorse, guilt, redemption

First of all, they came to take the gypsies and I was happy because they pilfered.

Then they came to take the Jews and I said nothing, because they were unpleasant to me.

Then they came to take homosexuals, and I was relieved, because they were annoying me.

Then they came to take the Communists, and I said nothing because I was not a Communist.

One day they came to take me, and there was nobody left to protest

In First They Came, the players play people “undesirable”from Nazi government, experiencing the pain and paranoia that the regime’s persecutions inflicted on German citizens. As they retrace the lives of the characters, they will try to understand how they got to this point. What mistakes and misdeeds have they made to save their lives so far? Were they also part of the problem?


By Caitlin Russell & Dustin Freeman

  • Duration: 1-2 hours
  • Players: 3-6
  • Keywords: phone call with deities, madness, admiration

In Dream Phone of Cthulhu, it’s the ‘20s, and you are performing a seance to contact the alluring and terrifying gods beyond the veil.
There have been signs and portents that your group has drawn the attention, and admiration, of a deity from the Cthulhu Mythos. How exciting and terrifying! Through an occult source, you have acquired an Accursed Phone Book.

This seemingly plain phone book contains numbers in the directory that connect to the Old Ones, but you don’t know which is which. To find out, you need to make some calls. As a player, your goal is to guess the secret admirer’s identity, based on a series of phone calls to random gods.

The admirer deity is cautious to reveal themselves – all of their previous relationships have ended… poorly, and they’re not sure which of you has the fortitude to meet them. The player who guesses correctly first, wins, and then the deity comes for them.

A Song to Our Remakers

By Raph D’Amico
 Barladian, Elena Ashmarina

  • Duration: 2 hours
  • Players: 2-5
  • Keywords: cosmic, cozy, songs, connection

This is a game about connection. We will play Cosmic Beings trying to piece together what it means to be human, from the real life memories and songs chosen by us as players. Earth’s last gasp before being consumed by the Sun was The Signal; a blast of information containing a few memories of humanity, each attached to a song. Humanity hoped it might contain just enough information for some cosmic civilization to grant a second chance.

Humanity was right to hope. Untold millions of miles away, the Signal has finally been heard by the The Receivers, cosmic beings who can manipulate energy, matter, and life itself, and who will bring Humanity—or some version of it—back into being.

There’s a little bit of roleplaying, but mostly it’s an excuse to hear stories from each other’s memorable pasts, make a playlist you can treasure forever, and perhaps also save humanity a little bit. The vibe should be warm, playful, and lowkey—think Bill & Ted’s Excellent Adventure or the Hitchhiker’s Guide To The Galaxy.


By Adam Kenney and Suko Toyofuku

  • Duration: 3 hours
  • Players: 4-6
  • Keywords: atmospheric, introspective

“Tonight the dead may seek to live again. But the night is short and the path back will not be easy. May I guide them skillfully as the Eagle, Crow, and Owl watch over them. Welcome to my campfire, Ghosts who seek life!”

You are a ghost wandering in limbo with little memory of your past life. You’ve been drawn to a mysterious campfire because you’re unhappy with the course that your life took. In order to reinvent yourself and return to life, you must first recall the life you lived and your past misfortune.

With the help of the Guide and the other ghosts, you’ll forge relationships, make choices, and commit to a great sacrifice in order to create a better life before the Third Watch ends. Ghosts is rules-light, atmospheric, and very introspective, with no pre-generated characters. You’ll co-create your character and develop the setting through in-game conversations and ritual prompts.

Content Warnings
Unsatisfying lives with potentially traumatic endings; largely player generated so content warnings cannot be exhaustively listed, but an “X Card” will be in play which can be used by anyone to veto subjects or topics.

Reunion with death

By Mo Holkar

  • Duration: 3 hours
  • Players: 6-9
  • Keywords: high school reunion, murder, party, old secrets

A high school reunion fifteen years after graduation, in a small town in the United States. The former students gather in the town’s main hotel, ahead of tonight’s big party.

But one of them, former prom queen Micolette Lukanis, has been found murdered! Everyone is kept under lock and key in their hotel rooms, awaiting a full police investigation.

High school rivalries will resurface, old grudges and secrets will resurface, in a heady mix of envy, betrayal, and lust. Fill the minibar, put on your complimentary terrycloth slippers, hang the “do not disturb” and join Holborrow High alumni as they prepare for their… death reunion!


By Halden Ingwersen and Miles Lizak

  • Duration: 2-3 hours
  • Players: 3-7
  • Keywords: works of art come to life, magical realism, beauty

The night has fallen, and finally the museum is closed and silent. However, it is a very special museum, where pictures and statues come to life every night. You may not know it, but even works of art have their own problems, their hatreds and loves.

They see the history of the world pass by, just in front of their frames. In this online larp, you will choose a masterpiece and interpretate it in a game that alternates between lightness and deep reflection.

The space between us

By Wibora Wildfeuer

  • Duration: 4 hours
  • Players: 5
  • Keywords: science fiction, family drama, discovery, difficult choices

You are the Mangatas, the most glorious family of explorers in the entire Space Fleet.

Your mission: Find a habitable planet. Planet Earth will not last much longer. After 100 years of cryogenic sleep you woke up in this remote part of the universe. Now you have to stand strong as a real family and stay together, if you don’t want to lose your head in the vast void of space. In the meantime you will receive voices from the past and discover your future. And you will have to do what needs to be done.

A Larp inspired by TV series like Lost in Space and The Expanse, in which secrets and twists will follow over and over until the end.

Long Time listener, last time caller

By Jeff Dieterle

  • Duration: 3 hours
  • Players: 4-8
  • Keywords: radio, collective storytelling, end of the world, irony

Long Time Listener, Last Time Caller is a Larp on a radio talk show announcing the end of the world.

Players collaboratively create a cataclysm during the game, and gradually expand it through the creation of shared stories. All punctuated by the musical dedications and the way of doing typical of radio conventions, which will be gradually abandoned in favor of moments of real human connection.

The Glimpse

By Karolina Soltys

  • Duration: 3 hours
  • Players: 6
  • Keywords: family, magic realism, bittersweet

It is a modern family drama with some magic realism elements. Players will be divided into two groups of three: representing the same family in two parallel universes. The life paths of the mirror characters have drifted apart due to a tragic accident.

The first act of the larp is realistic and the play is
limited to the same universe. The second act introduces a surreal element: the characters’ computers are updated to a new quantum version of the operating system, which causes temporary malfunctions in video calls and gives the characters a short opportunity to interact with their counterparts in the alternative universe.

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